3D/VFX Artist – Realtime Graphics (Level 2)

Lockheed Martin

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Job Position(s): 3D/VFX Artist - Realtime Graphics (Level 2)
Project Type: Feature Film
Job Date: Full Time
Compensation: Paid - Salary

Lockheed Martin is hiring a 3D/VFX Artist at the Level 2 grade for a remote position based out of Arlington, VA. This role sits within the company’s Training and Exercise Solutions department, where the artist builds and delivers production-ready real-time graphics assets for immersive, interactive applications used in enterprise-level simulation and engagement programs. It suits an entry-to-mid level artist with a solid grounding in real-time VFX pipeline work and a desire to grow inside a large-scale technical production environment.

About the Role

The 3D/VFX Artist works inside a cross-functional team that includes programmers and art directors, contributing to the full lifecycle of real-time graphics from asset creation through final interactive application delivery. Day-to-day work involves building and optimizing 3D models, animations, and VFX for real-time rendering engines, then iterating on those assets alongside developers to meet technical and aesthetic requirements. This is not a traditional film or broadcast post-production role, but the VFX pipeline, asset management, and real-time rendering skills transfer directly from games and interactive media production.

Key Responsibilities

  • Create and modify production-ready 3D assets optimized for real-time rendering within Unreal Engine and Unity pipelines.
  • Build interactive applications that meet defined customer and project requirements across immersive experience productions.
  • Implement art assets into the engine and iterate on visual design and aesthetics in direct collaboration with the programming team.
  • Help define and shape design architectures for real-time graphics using 3D models, character and camera animations, and VFX elements.
  • Use Unreal Blueprints and Unreal Sequencer to drive in-engine animation and real-time VFX sequences.
  • Contribute to enterprise-level immersive experience deliveries, maintaining quality standards across the full production workflow.

What You Bring

  • Junior-to-mid level professional experience in 3D design and development, with a portfolio demonstrating real-time asset production.
  • Hands-on proficiency with Unreal Engine, Unity, Maya, and Substance Painter, or comparable tools in a real-time VFX pipeline.
  • Working knowledge of animation principles, including camera animation and 3D asset rigging and movement.
  • Practical experience with Unreal Blueprints and Unreal Sequencer; familiarity with VFX Graph is a plus.
  • Actual application development experience is desirable, particularly in interactive or simulation-based productions.
  • US Citizenship is required due to system access restrictions on this program.

Why This Role

Lockheed Martin’s Training and Exercise Solutions group works at the intersection of real-time graphics and large-scale simulation, giving a mid-level artist exposure to production pipelines that few animation studios or post-production houses can match in scope. The company offers medical, dental, vision, life insurance, short-term and long-term disability coverage, and a 401(k) match. For an artist looking to build credits in real-time VFX pipeline work beyond traditional episodic television or feature film production, this is a technically serious environment with genuine room to develop.

Apply now for the 3D/VFX Artist, Level 2 position at Lockheed Martin and bring your real-time graphics skills to work that operates at scale.

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