Senior Groom Artist (Blender) – UNDISCLOSED PROJECT – Expression of Interest

Mikros Animation

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Job Position(s): Senior Groom Artist (Blender) - UNDISCLOSED PROJECT - Expression of Interest
Project Type: Feature Film
Job Date: Full Time
Compensation: Paid - Salary

Mikros Animation is collecting expressions of interest for a Senior Groom Artist (Blender) based in Montreal, Canada. This role sits within the character department and is responsible for building and delivering production-ready hair groom assets for 3D animated characters, creatures, and props. It’s a fit for mid-to-senior groom artists who have worked within a structured animation studio pipeline and understand how groom work feeds into rigging, surfacing, and final render.

About the Role

The Senior Groom Artist (Blender) works under the Groom Lead/Supervisor and Character Supervisor, translating concept art and model sheets into technically compliant hair descriptions that hold up through the full animation pipeline. Day-to-day work involves building groom setups in Blender, flagging and resolving inter-department technical conflicts, and preparing assets for director review. This is an expression of interest posting, with Mikros Animation anticipating active openings in the coming weeks.

Key Responsibilities

  • Create hair and fur effects on 3D animated characters, animals, and props using Blender, working directly from the project’s established artistic direction.
  • Ensure all delivered groom assets meet the technical specifications of the feature film production pipeline, including naming conventions, file structure, and handoff requirements.
  • Collaborate with modeling, rigging, and surfacing departments to resolve cross-department technical dependencies at each stage of asset development.
  • Contribute to the development and testing of groom tools used within the department, providing practical feedback grounded in production experience.
  • Organize personal workload to meet deadlines and production quotas set by the production coordinator, and prepare presentation materials for supervisor and director approval rounds.
  • Implement corrections from the Supervisor and Director efficiently, maintaining asset version control and clear communication throughout the review process.

What You Bring

  • Demonstrable senior-level experience as a groom artist on animated feature film production or high-end episodic animation.
  • Proficiency in Blender as a primary groom tool, with a working understanding of how groom data is exported and consumed downstream in the VFX pipeline.
  • Experience shading hair assets is an asset, as some productions require the groom artist to handle both grooming and lookdev for hair.
  • A portfolio or reel showing a range of hair types across characters and creatures, from stylized animation to complex multi-layer fur builds.
  • Comfort working within a department that is actively developing its tools, with some capacity to test and give feedback on pipeline changes mid-production.

Why This Role

Mikros Animation has built a consistent track record in animated feature film production, with studio operations across Montreal and other international locations that give artists access to large-scale productions and a structured career path within character work. This expression of interest process reflects real upcoming production activity, meaning artists who register now are positioning themselves ahead of a formal search.

Submit your expression of interest for the Senior Groom Artist (Blender) role at Mikros Animation now to be considered when positions open.

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