Modeleur de personnages – Character Modeler (DNEG Animation) Hybrid Remote, Montréal, Quebec

DNEG

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Job Position(s): Modeleur de personnages - Character Modeler (DNEG Animation) Hybrid Remote, Montréal, Quebec
Project Type: Feature Film
Job Date: Full Time
Compensation: Paid - Salary

DNEG Animation is hiring a Character Modeler for their studio in Montréal, Quebec, working on a hybrid remote basis. This role sits within the modeling department and is responsible for translating 2D character designs into production-ready 3D assets that move downstream to rigging, surfacing, and animation. It suits a modeler with feature film animation credits who can shift visual style across projects without losing technical discipline.

About the Role

The Character Modeler works inside DNEG’s modeling department on feature film animation productions, building character assets from approved reference material while meeting the quality bar and pipeline standards the studio requires before assets move to other departments. DNEG Animation’s recent production slate includes titles like The Garfield Movie, Entergalactic, and Nimona, which reflects the range of artistic styles a modeler here needs to be ready for. Day to day, this means sculpting in ZBrush, refining topology in Maya, attending dailies, and addressing notes from modeling leads and supervisors.

Key Responsibilities

  • Build unique CG character models from provided reference packages, interpreting 2D design intent accurately in three dimensions.
  • Submit work daily through the production pipeline and participate in modeling review sessions with the department lead and supervisor.
  • Receive and incorporate artistic and technical notes, iterating on models until they meet DNEG’s production standards.
  • QC your own deliverables against DNEG’s modeling protocols before transferring assets to downstream departments such as rigging and surfacing.
  • Learn and work within DNEG’s proprietary pipeline tools and methodology specific to the modeling department.
  • Attend project-specific review discussions, department assemblies, and other required production meetings.

What You Bring

  • Production experience as a character modeler on animated feature films across varied artistic styles.
  • Proficiency in Maya and ZBrush for digital sculpting and hard surface character work.
  • Strong working knowledge of human anatomy and the ability to model organic forms across species and stylized designs.
  • The ability to communicate clearly with modeling supervisors and team leads about technical feasibility and artistic choices.
  • A degree in 3D animation or a related discipline is an asset, as is experience with Marvelous Designer.
  • This is a unionized position that will be covered by a collective agreement between DNEG and IATSE. Membership in the union will be required.

Why This Role

DNEG Animation has feature film animation credits that carry genuine weight in the industry, and the Montréal studio is growing its team across multiple new productions. As a unionized role covered under an IATSE collective agreement, it comes with the protections and benefits that agreement provides. For a character modeler looking to build credits on projects with wide theatrical and streaming reach, this is a substantive position within a serious animation pipeline.

Apply now for the Character Modeler role at DNEG Animation and bring your modeling credits to a studio with a production slate that matters.

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