Audio Lead (Games)
- Full Time
- Santa Monica, Los Angeles
Skydance Media
Category
Job Type
Skydance Media is hiring an Audio Lead for its games division, based in Santa Monica, Los Angeles. This role owns the full audio pipeline on Marvel 1943: Rise of Hydra, a AAA single-player action-adventure game built in Unreal Engine, covering everything from creative vision and sound design direction through to final mix and implementation. It suits an experienced games audio professional who has shipped console or PC titles and is comfortable leading vendors, composers, and voice production at a senior level.
About the Role
The Audio Lead sits at the center of a small, senior internal team, working directly alongside design, engineering, and art leads on a high-profile interactive title developed under the Marvel IP. Day-to-day work involves reviewing audio assets, steering external audio partners, and setting implementation standards inside Wwise and Unreal Engine. The scope covers adaptive music systems, dialogue production, sound design, and cross-platform audio optimization through to certification.
Key Responsibilities
- Define and maintain the overall audio vision for the project, ensuring tone, narrative goals, and player experience are reflected across all sound design and music decisions.
- Oversee the end-to-end interactive audio pipeline, from initial concept and asset creation through Wwise implementation, mix, and final polish.
- Source, contract, and supervise external audio vendors, composers, and voice talent, providing clear creative and technical direction throughout production.
- Partner with engineering to establish best practices for Unreal Engine audio integration, covering performance, optimization, and platform certification requirements.
- Review and approve all audio assets against quality, consistency, and technical performance standards, giving actionable feedback to internal and external contributors.
- Own scheduling, budgeting, and resource planning for all audio-related work across the production timeline.
What You Bring
- A track record of leading audio teams on shipped AAA console or PC titles, with credits that demonstrate ownership of the full audio production workflow.
- Strong hands-on knowledge of Wwise and Unreal Engine, including technical implementation principles for interactive and adaptive audio systems.
- Proven experience managing composers, voice directors, and external audio vendors across multiple production phases.
- Deep familiarity with cross-platform audio requirements, mix standards, and certification pipelines for console releases.
- Clear, direct communication skills and the ability to represent audio needs across design, engineering, and production disciplines.
Why This Role
Skydance Media is developing Marvel 1943: Rise of Hydra with a deliberately small internal team, currently averaging around 20 years of industry experience per person, which means less organizational overhead and more direct creative impact per contributor. The studio works with top-tier external development and publishing partners, and the project carries the weight of a major Marvel IP alongside the expectations that come with it. For an audio professional looking to shape the complete sound of a high-profile AAA game without the bureaucracy of a large studio, this is a genuinely rare setup.
Apply now for the Audio Lead position at Skydance Media and bring your games audio expertise to one of the most closely watched interactive projects in development today.
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