VFX Artist (f/m/d) Regular / Senior

  • Full Time
  • Anywhere

Aesir Interactive

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Job Type

Job Position(s): VFX Artist (f/m/d) Regular / Senior
Project Type: Film & Television
Job Date: Full Time
Compensation: Paid - Salary

Aesir Interactive is hiring a VFX Artist at the Regular or Senior level to join their game development studio. This role sits within the art department and is responsible for building the full spectrum of real-time visual effects that define how a game reads in motion, from combat and ability FX to ambient environmental work. It suits an effects artist who is comfortable owning their discipline across multiple simultaneous projects and working close to both art direction and technical production.

About the Role

The VFX Artist works embedded within the art team, collaborating directly with 3D artists, animators, and designers throughout the production pipeline. The work spans both in-game real-time FX and broader atmospheric effects that shape the look and feel of each title Aesir Interactive ships. Day-to-day this means building, iterating, and integrating effects in a live project environment where feedback loops with art direction are short and frequent.

Key Responsibilities

  • Design and produce real-time visual effects for combat systems, character abilities, and environmental storytelling across multiple game projects.
  • Develop ambient and atmospheric FX that support the overall art direction and contribute to the tonal consistency of each production.
  • Work within the VFX pipeline to ensure effects are optimised for performance without compromising visual quality or artistic intent.
  • Collaborate with animators and 3D artists to align timing, scale, and integration of effects with character and world assets.
  • Iterate on FX based on feedback from art direction, maintaining consistency with the established visual language of each title.
  • Contribute to setting VFX standards and workflows that can be applied across the studio’s project slate.

What You Bring

  • Demonstrated credits as a VFX Artist on shipped game titles, at either a mid or senior production level.
  • Proficiency in real-time FX tools and particle systems within industry-standard game engines.
  • A portfolio showing a range of effect types including combat, ability, and environmental FX with clear ownership of the work.
  • Ability to work across multiple projects simultaneously while maintaining output quality and meeting production schedules.
  • Strong visual sensibility and the ability to read and respond to art direction with minimal revision cycles.

Why This Role

Aesir Interactive works across multiple titles simultaneously, which means a VFX Artist here builds a varied body of work rather than spending years on a single project. The studio structure keeps the art team close to decision-making, so the work you ship is the work you designed. For an effects artist looking to grow at the senior level, the cross-project exposure is genuine.

Apply now for the VFX Artist position at Aesir Interactive and put your effects work in front of a team that will actually use it.

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