Photoreal Creature & Character Modeler VFX
- Full Time
- London, England, UK
One Of Us
One Of Us is hiring a Photoreal Creature & Character Modeler VFX at their studio in Old Street, London. This role sits within the VFX pipeline, focused on building high-fidelity digital creatures and characters destined for film and television post-production. It suits an experienced modeler who has shipped photoreal creature work and understands what it takes to get a shot across the finish line.
About the Role
One Of Us is a London-based VFX studio with a strong track record across feature film production and high-end episodic television. This modeler works closely with the creature and character team, taking assets from initial build through to shot finaling within a production VFX pipeline. Day to day, that means balancing technical model construction with close attention to anatomical and surface detail that holds up under scrutiny at final frame.
Key Responsibilities
- Build photoreal creature and character models to production-ready standards, ensuring topology supports downstream rigging and deformation requirements.
- Final shots by reviewing creature assets in context and making targeted refinements to meet the standard required for delivery.
- Contribute to VFX pipeline discussions, offering practical input on modeling workflows and how assets move between departments.
- Maintain clean, consistent asset naming and file structure in line with studio conventions across active productions.
- Work directly with supervisors to interpret briefs, reference materials, and on-set data to match the director’s intent for each creature.
- Support the wider creature team on lookdev handoffs, ensuring surface detail and geometry hold up through the lighting and compositing stages.
What You Bring
- Demonstrable experience creating photoreal creatures for VFX production, with credits on feature film or high-end television projects.
- Strong working knowledge of ZBrush and Maya, with a portfolio that shows technically clean models built for a production VFX pipeline.
- Solid understanding of anatomy, both animal and humanoid, applied at a level that serves photoreal character work.
- Ability to work efficiently under production schedules without compromising the detail expected at final delivery.
- Experience in hybrid or studio-based VFX environments, comfortable with a minimum of two in-studio days per week at the Old Street location.
Why This Role
One Of Us has built a reputation for creature and character work that regularly appears in major feature film production and premium television. The studio offers 25 days holiday, hybrid working, and a broader package of company benefits. For a modeler who wants to work on demanding, high-profile VFX projects within a focused London studio, this is a substantive step.
Apply now for the Photoreal Creature & Character Modeler VFX position at One Of Us and put your creature work in front of a team that will know exactly what they’re looking at.
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