TEXTURE & LOOKDEV SUPERVISOR – Hybride VFX

Ubisoft

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Job Position(s): TEXTURE & LOOKDEV SUPERVISOR - Hybride VFX
Project Type: Feature Film
Job Date: Full Time
Compensation: Paid - Salary

Hybride VFX, a Ubisoft studio based in Montreal, Québec, is hiring a Texture & Lookdev Supervisor to lead its texture and look development department on high-end visual effects productions. This role sits at the intersection of creative and technical, overseeing the delivery of photoreal shading and materials for creatures, characters, and hard-surface assets from lookdev through final shot integration. It suits a senior VFX artist who has grown into a leadership position and is comfortable owning both the craft and the pipeline behind it.

About the Role

The Texture & Lookdev Supervisor at Hybride VFX manages a team of texture and lookdev artists producing assets for high-end VFX productions, working directly within an Arnold for Houdini pipeline. Day to day, this person is balancing hands-on lookdev work with QC reviews, cross-department communication, and production planning across multiple sequences. The role sits close to both the Head of CG and production management, meaning decisions made here directly shape how assets move through the VFX pipeline from modeling to lighting and final comp.

Key Responsibilities

  • Lead and mentor the texture and lookdev team, assigning work across organic and hard-surface asset types while maintaining strict QC standards before any asset reaches downstream departments.
  • Drive look development and shading in Arnold for Houdini, building physically accurate materials for creatures, characters, and hard-surface assets that read correctly in shot context alongside the Lighting team.
  • Build high-detail textures from internal art briefs or client-supplied references, including procedural shading networks and custom material setups for specific production requirements.
  • Partner with Technical Directors and the Head of CG to establish and document department best practices within the studio’s existing VFX pipeline.
  • Work directly with Modeling, FX, CFX, and Lighting teams to design sequence-specific workflows, and assist production with asset scope estimates, project bidding, and schedule management.
  • Standardize and integrate texture and lookdev packages from external vendors, and write technical documentation and pipeline guides that keep the department consistent across shows.

What You Bring

  • Several years of senior-level texture and lookdev experience within a VFX studio environment, with credits on feature film production or high-end episodic television.
  • Deep working knowledge of Arnold for Houdini, including physically based shading, procedural texture workflows, and material optimization for production-scale asset libraries.
  • Demonstrated experience leading or supervising a department, including performance reviews, hiring input, and mentoring junior to mid-level artists.
  • Familiarity with VFX pipeline structure across modeling, FX, CFX, and lighting, with the ability to design workflows that account for dependencies across each of those departments.
  • Experience interfacing with external vendors on texture and lookdev deliverables, including package ingestion and quality review against production standards.

Why This Role

Hybride VFX has a long production history in high-end visual effects and operates within the broader Ubisoft network, giving the department access to serious resources and a steady slate of complex productions. This Texture & Lookdev Supervisor position carries real department ownership, not just a title, with direct input into hiring, pipeline development, and how the studio approaches lookdev at a structural level. For a senior artist ready to build and define a department, the scope here is genuine.

Apply now for the Texture & Lookdev Supervisor role at Hybride VFX and bring your lookdev leadership to one of Montreal’s established VFX studios.

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