Senior VFX Artist (Stylized Games | Unity3D)
- Temporary
- France
Jobgether
Jobgether is hiring a Senior VFX Artist (Stylized Games | Unity3D) on behalf of a partner game development studio, with the position open to candidates based in France. This role sits within the real-time VFX pipeline, responsible for creating in-engine particle effects, shader-driven visuals, and character ability effects that serve both gameplay readability and artistic direction. It suits an experienced games VFX artist with a portfolio of shipped titles and a strong command of stylized aesthetics in Unity3D.
About the Role
The Senior VFX Artist (Stylized Games | Unity3D) works directly within the art department alongside art directors, technical artists, animators, and engineers to build effects from early concept through final in-engine implementation. Day-to-day work covers combat systems, environmental effects, and character abilities, with a consistent focus on timing, shape language, and performance optimization across target platforms. This is a fully remote, long-term position within an international game development environment.
Key Responsibilities
- Design and implement stylized real-time visual effects for combat, character abilities, and environmental systems directly within the Unity3D VFX pipeline.
- Build effects using particle systems, mesh particles, flipbooks, trails, shaders, and textures while hitting platform-specific performance budgets.
- Refine anticipation, impact, and follow-through timing to ensure player feedback is legible, satisfying, and consistent with the game’s visual language.
- Partner with technical artists and engineers to resolve rendering challenges and develop reusable assets and workflow templates that improve production efficiency.
- Participate in VFX reviews, uphold quality standards across the department, and give constructive technical feedback to other artists on the team.
- Take full ownership of assigned effects from initial exploration through polish, proactively flagging opportunities to improve visual quality or gameplay readability.
What You Bring
- At least 5 years of professional experience as a real-time VFX artist in game development, with credits on at least one commercially released title.
- A portfolio or VFX reel that demonstrates polished in-game effects, strong artistic judgment, and a clear command of stylized visual aesthetics.
- Hands-on proficiency in Unity3D particle systems, shaders, and materials, or deep experience in a comparable game engine with a willingness to work in Unity3D.
- Practical skill in creating textures, flipbooks, mesh particles, and shader-driven effects with a solid understanding of real-time rendering constraints.
- Fluency in English, with strong communication skills suited to a remote, cross-discipline production environment.
Why This Role
Jobgether’s partner studio is building stylized games with a distinct visual identity, and this Senior VFX Artist (Stylized Games | Unity3D) position carries genuine artistic ownership rather than execution-only scope. The senior level means direct influence over production standards and quality benchmarks for the VFX department. The remote structure and long-term engagement model offer stability alongside real room for professional growth within an international team.
Apply now for the Senior VFX Artist (Stylized Games | Unity3D) role at Jobgether and take the next step in your games career.
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