Blender Generalist – Photoreal VFX LookDev & Lighting

Framestore

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Job Position(s): Blender Generalist – Photoreal VFX LookDev & Lighting
Project Type: Feature Film
Job Date: Full Time
Compensation: Paid - Salary

Framestore is hiring a Blender Generalist for Photoreal VFX LookDev and Lighting at their studio in London, England. This role sits within the Visual Development team, where the artist is responsible for taking projects from early blockout through to final-frame quality across creatures, environments, and FX elements destined for VFX pipeline delivery. It is best suited to a generalist who is equally comfortable shaping a hero creature’s surface response to light as they are dressing a photoreal environment for a feature film production brief.

About the Role

The Visual Development team at Framestore operates at the intersection of concept and production, meaning this artist’s output directly informs how shots are built downstream in 2D and 3D pipelines. Work spans the full lookdev and lighting arc, from first-pass shading tests through to renders that serve as the creative benchmark for production. On any given day that means juggling shader networks, lighting rigs, and render passes while keeping scenes organized well enough that other departments can pick them up without a briefing.

Key Responsibilities

  • Model, shade, and light creatures, environments, and FX assets in Blender to photoreal standards suitable for VFX post-production workflow handoffs.
  • Lead look development from initial blockout through to final-frame renders, documenting decisions and material setups clearly at each stage.
  • Maintain scene hygiene across complex Blender files, including naming conventions, layer structure, and asset versioning that holds up inside a multi-department VFX pipeline.
  • Work directly with VFX supervisors to align lookdev outputs with the overall creative direction before assets transition into full 2D and 3D production.
  • Produce lighting setups and rendered outputs that serve as reference material and creative targets for downstream departments on feature film and episodic television projects.
  • Identify and flag technical or creative inconsistencies between the visual development stage and final production requirements before they become pipeline problems.

What You Bring

  • Demonstrable experience working as a Blender Generalist in a VFX, animation studio, or post-production environment, with a reel showing photoreal creature or environment work.
  • Strong command of Blender’s shader editor, Cycles rendering, and lighting tools applied to production-level assets.
  • Familiarity with how lookdev outputs feed into broader VFX pipelines, including handoffs to compositing and 3D departments.
  • Credits on feature film production, commercial VFX, or episodic television preferred.
  • Organized working practice with a clear approach to scene documentation and version control under deadline pressure.

Why This Role

Framestore has a long production history across feature film VFX and major commercial work, and the Visual Development team sits close enough to creative leadership to have real influence on how projects look. For a Blender Generalist, this is a rare staff-level opportunity at a studio where lookdev work is treated as a distinct craft rather than a step in a checklist. The London location places this role within one of the most active VFX production markets in the world.

Apply now for the Blender Generalist, Photoreal VFX LookDev and Lighting position at Framestore and put your work in front of one of the industry’s most recognized VFX studios.

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