Vfx Artist – Talent Pool (2026 Opportunities)
- Full Time
- Chihuahua, Chih, MX
Liquid Development, Llp
Liquid Development is building its 2026 VFX Artist talent pool, based remotely out of Chihuahua, MX, and is actively collecting applications now ahead of upcoming project needs. This role sits within the game art outsourcing pipeline, where VFX Artists produce real-time effects for AAA game titles spanning characters, environments, weapons, and more. It suits experienced VFX professionals who are comfortable working independently within a remote game art production workflow and want consistent access to high-profile projects.
About the Role
Liquid Development operates as a large outsourcing art studio supporting some of the most recognized franchises in game production, including titles in the Halo, Mass Effect, Borderlands, and Call of Duty series. A VFX Artist joining the talent pool will be matched to projects as they come online, contributing real-time VFX assets through a remote production pipeline. Day-to-day work involves creating both stylized and photorealistic effects inside Unreal Engine, troubleshooting technical implementation issues, and iterating quickly based on art direction feedback.
Key Responsibilities
- Create real-time VFX assets across a range of game content types including characters, environments, and weapons within Unreal Engine.
- Develop both stylized and photorealistic visual effects that meet the technical and aesthetic requirements of each AAA game production.
- Troubleshoot performance and implementation issues that arise during the VFX pipeline, resolving them without disrupting delivery schedules.
- Iterate on VFX work based on art direction notes, maintaining a constructive and self-directed approach throughout the feedback process.
- Contribute to a remote game art team where output quality directly reflects on Liquid Development’s standing with major franchise clients.
- Deliver polished, production-ready assets that meet the technical specifications of the game engine and platform targets in use.
What You Bring
- A portfolio of recent VFX work for video games is required to be considered, no exceptions.
- Hands-on experience with Unreal Engine in a game art production context.
- Demonstrated ability to produce both stylized and photorealistic real-time visual effects across varied game content categories.
- English proficiency at a B2 level or higher, with a CV submitted in English.
- Experience with Maya, Embergen, Houdini, or HLSL is a plus, as is any background in technical art or proprietary engine work.
Why This Role
Liquid Development is the largest outsourcing art studio in North America, with a track record on AAA franchises that few studios can match. This talent pool listing is a direct path to full-time remote employment, with a salary range of 32,000 to 35,000 MXN gross per month for Mexico-based hires, plus comprehensive benefits including major and minor medical insurance, a savings fund, grocery vouchers, social security, 12 days annual leave, a 30-day Christmas bonus, and a 25% vacation premium after 3 months. For a VFX Artist looking to stay consistently employed on high-visibility game productions, getting on Liquid Development’s radar now is the practical move.
Submit your application today for the VFX Artist talent pool at Liquid Development and position yourself for 2026 project opportunities as they open up.
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