Unreal FX Artist (Expression of Interest)

Framestore

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Job Position(s): Unreal FX Artist (Expression of Interest)
Project Type: TV Series
Job Date: Full Time
Compensation: Paid - Salary

Framestore is registering expressions of interest for an Unreal FX Artist based in London, United Kingdom. This is a mid-senior position within Framestore’s Immersive Studio, where the FX artist bridges pre-rendered VFX pipeline work and real-time Unreal Engine delivery for location-based entertainment and theme park ride experiences. It suits a practitioner who has genuine credits across both simulation-heavy VFX production and performant real-time content, and who is comfortable moving between those two worlds within the same project.

About the Role

The role sits inside the Immersive Studio team, which produces large-scale guest experiences for IP owners including theme park attractions and location-based entertainment installations. Day to day, you are building particle, fluid, rigid-body, and destruction simulations in Houdini and Maya, then translating those into runtime-ready elements inside Unreal Engine. This is contract work on a hybrid basis, requiring regular time in the London studio alongside potential international travel, and candidates must already hold the right to work in the UK.

Key Responsibilities

  • Create particle, rigid-body, fluid, cloth, fur, and hair simulations for both pre-rendered VFX shots and performant real-time sequences inside Unreal Engine.
  • Develop lighting rigs and materials that integrate directly with FX elements to produce the final rendered image or runtime output, depending on the project’s delivery format.
  • Work within the established VFX pipeline alongside FX TDs and Technical Artists to supply approved FX elements on schedule and to the required technical specification.
  • Design and build CG representations of naturalistic and stylised phenomena including fire, water, smoke, clouds, physical destruction, and particulates across both pipelines.
  • Contribute to the development of tools, techniques, and pipeline processes that improve real-time FX workflows across the immersive production team.
  • Coordinate with other departments at the shot level to ensure FX elements meet creative intent and perform within the technical constraints of the real-time environment.

What You Bring

  • A portfolio demonstrating shipped FX work across both pre-rendered VFX production and real-time Unreal Engine projects at a mid-senior level.
  • Hands-on production experience with Houdini and Maya for simulation work, plus direct experience authoring FX content inside Unreal Engine.
  • Credits on theme park, location-based entertainment, or immersive experience projects are a strong advantage alongside traditional film or episodic VFX credits.
  • The right to work in the UK without visa sponsorship, as the role is contract and no relocation support is available.

Why This Role

Framestore’s Immersive Studio operates at the intersection of traditional VFX production and real-time technology, giving an FX artist genuine experience across both post-production workflow and interactive delivery rather than being siloed in one. The studio’s project slate includes large-scale theme park and location-based entertainment builds for major IP holders, which represents a specific and growing area of the VFX industry that few artists have meaningful credits in yet.

Submit your expression of interest for the Unreal FX Artist position at Framestore and get your portfolio in front of one of the industry’s most established immersive production teams.

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