Unreal Engine Animator (Expression of Interest)
- Full Time
- London, United Kingdom
Framestore
Framestore is taking expressions of interest for an Unreal Engine Animator to join their Immersive Studio team in London. This role sits within the animation department, focused on producing story-driven character and object animation for location-based entertainment and theme park experiences built inside Unreal Engine. It suits a game animator with strong real-time animation credits who is comfortable working inside a structured VFX pipeline alongside technical animation and art direction teams.
About the Role
Framestore’s Immersive team works on high-end location-based entertainment projects, including theme park rides and interactive experiences developed for major IP holders. Day to day, the Unreal Engine Animator works directly with the Animation Lead and Art Director to build character performances that serve a specific narrative style and pacing, while also feeding into the tech animation pipeline to improve rigs and character setups. This is a contract role with a hybrid working arrangement requiring regular days at the London studio and potential project travel.
Key Responsibilities
- Produce high-quality character and object animations inside Unreal Engine, covering primary performance, secondary motion, gestures, and facial expressions for real-time entertainment experiences.
- Work directly with the Animation Lead and Art Director to keep animation style, tone, and pacing consistent across sequences and in line with the project’s creative direction.
- Partner with the technical animation and pipeline teams to assess character rigs, flag setup issues, and contribute practical feedback that improves animator tooling and workflow.
- Submit animation sequences for internal review on schedule, address notes efficiently, and carry revisions through to sign-off without losing time in the production pipeline.
- Maintain clear, regular communication with Production and department Leads to track deadlines, flag risks early, and align on delivery expectations throughout the project.
- Stay current with developments in real-time animation toolsets and game engine workflows, integrating new techniques where they serve the project.
What You Bring
- Demonstrable experience animating characters and objects in Unreal Engine across game, immersive, or real-time production environments.
- A reel showing story-driven character animation with range across performance, secondary motion, and expression work.
- Familiarity with technical animation concepts including rig evaluation, blend trees, and working within an established animation pipeline.
- Experience taking creative direction and iterating quickly on notes from both art and production leadership.
- Eligibility to work in the United Kingdom without visa sponsorship or relocation support, as neither is available for this contract position.
Why This Role
Framestore has a long track record in high-end VFX production and has built a serious immersive entertainment division working with major IP owners on theme park and location-based projects at a scale few studios reach. For an Unreal Engine Animator looking to move from games into immersive or experiential production, this is a credible entry point with a company that has the infrastructure and project scale to make the work genuinely visible.
Submit your expression of interest now for the Unreal Engine Animator role at Framestore, London.
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