Technical Artist (VFX)

Ubisoft

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Job Type

Job Position(s): Technical Artist (VFX)
Project Type: Various Projects
Job Date: Full Time
Compensation: Paid - Salary
Union Status: Non-Union

 

Job Description

As a Technical Artist, you will join a small, empowered team building an ambitious multiplayer experience in Unreal Engine. We’re looking for hands‑on developers with a strong execution mindset, ownership, and pride in building something real – together.

What you’ll do 

  • Design, implement, and maintain real-time VFX systems using Unreal Engine and Niagara, integrated directly into gameplay 
  • Prototype, integrate, iterate on, and debug visual effects in-editor, in real gameplay conditions 
  • Collaborate closely with gameplay, animation, and technical design to deliver clear and impactful effects 
  • Own the readability, performance, and scalability of VFX across GPU and CPU budgets 
  • Optimize effects using LOD, pooling, and instancing strategies 
  • Define, improve, and document VFX pipelines and tools to accelerate iteration 
  • Take end-to-end ownership of VFX systems, from artistic consistency to technical robustness

Qualifications

What you bring to the team 

  • Strong hands-on experience as a Technical Artist in Unreal Engine, with a focus on VFX
  • Solid knowledge of Niagara, materials, and shaders 
  • Understanding of performance optimization for real-time and multiplayer games 
  • Ability to work directly in the editor and debug effects in gameplay context 
  • Comfort collaborating across disciplines in a production environment 
  • Ownership mindset and pride in delivering reliable, playable effects 
  • Ability to balance visual quality with technical constraints 
  • Clear communication and documentation skills

What to send our way 

  • Your CV highlighting relevant skills and experiences 
  • Optional: a portfolio or project links showcasing your work in Technical Art

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