Senior VFX Artist – GameSim – Talent Pipeline

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Job Position(s): Senior VFX Artist - GameSim - Talent Pipeline
Project Type: Various Projects
Job Date: Full Time
Compensation: Paid - Salary
Union Status: Non-Union

 

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces we’d like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are seeking a Senior VFX Artist (~20% leadership / ~50% particle effects / ~30% materials) to join our team! You’ll create game-ready real-time VFX end-to-end: texturing/materials → particle effects → implementation in a proprietary or commercial engine. This is a senior, production-focused role with leadership responsibility: you’ll translate art direction into shippable effects, set a quality bar, mentor other artists, and help keep VFX delivery aligned across teams and client expectations.

90-day success looks like

Within your first 90 days, you:

  • Depending on the project, you may need to learn a proprietary engine quickly and work effectively inside its constraints or work effectively in modern engines like UE5 and Unity.
  • Deliver multiple complete, optimized effects and/or specialty materials (assets + assembly + implementation) that match concept and art direction.
  • Establish trust as a lead: communicate progress and risks clearly, align cross-discipline dependencies early, and help unblock teammates.
  • Contribute meaningfully to VFX standards (templates, naming, budgets, review checklists) that improve consistency and throughput.

Day-to-day responsibilities

  • Create custom real-time visual effects and implement them in engine (UE5, Unity, or proprietary).
  • Create all necessary textures and materials; maintain clean, readable graphs and parameterization.
  • Utilize additional software tools like Photoshop, Blender, Houdini, or Maya as needed.
  • Understand complex material setups, blueprints, or scripting hooks; troubleshoot issues and partner with Tech Art/Engineering.
  • Own optimization fundamentals: budgets, overdraw, particle counts, memory/perf constraints, and console targets.
  • Set quality bar, provide clear reviews/paintovers, and guide VFX execution for small pods or strike teams.
  • Proactively identify risks (missing hooks, perf spikes, unclear direction), propose solutions, and escalate early.
  • Collaborate closely with Designers, Concept Artists, and the Art Director; partner with Tech Art/Engineering as needed.
  • Support client-facing communication when required: clarify requirements, share WIP, and align on “definition of done.”
  • Assign tasks, set short-term priorities, and maintain a healthy backlog.

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