Senior VFX Artist – Art Center

Suzhou Snail Digital Technology

Category

Job Type

Job Position(s): Senior VFX Artist - Art Center
Project Type: Various Projects
Job Date: Full Time
Compensation: Paid - Salary
Union Status: Non-Union

 

Experteer Overview In this Senior VFX Artist role, you will elevate real-time VFX quality across Unreal Engine projects from the Art Center as the VFX domain authority. You’ll define standards, build scalable Niagara systems, and guide distributed teams to deliver gameplay-readable combat and environmental effects. You’ll monitor cross-project quality, identify risks, and propose actionable solutions with hands-on involvement during high-priority moments. This position emphasizes collaboration with Design, Animation, Lighting, Engineering, and Technical Art to align VFX with performance budgets and visual identity. A meaningful hook is shaping the VFX foundation for a diverse range of fantasy, stylized, and SF Compensation / Benefits • Define and elevate VFX standards across multiple Unreal Engine projects • Monitor cross-project VFX quality and proactively identify artistic or technical risks • Develop solution plans before escalation to senior leadership • Design and build high-quality real-time VFX from concept through final implementation • Establish scalable, reusable Niagara systems and clean production pipelines • Ensure combat and environmental effects maintain gameplay readability and performance discipline • Lead performance optimization efforts, managing particle counts, shader complexity, and overdraw budgets • Provide direct, constructive feedback to distributed teams (US, Poland, Suzhou) • Create benchmarks, documentation, and best practices for consistent VFX execution • Step in hands-on during high-risk or high-visibility moments to stabilize delivery • Operate as the single-discipline VFX authority within the Art Center Tasks • Proven experience delivering high-quality real-time VFX in Unreal Engine (UE4 or UE5) • Strong expertise in Niagara systems and real-time shader/material workflows • Deep understanding of gameplay readability, combat feedback, and visual hierarchy • Experience optimizing VFX for PC and console performance targets • Demonstrated ability to diagnose workflow inefficiencies and implement improvements • Comfort operating independently and proposing actionable solutions in ambiguous environments • Ability to provide clear, direct feedback across disciplines • Unreal Engine Experience: Proficiency with Unreal Engine, preferably UE4 or UE5 • Comfort using AI tools to accelerate iteration and reduce friction. Key requirements • medical, dental, vision, Life/LTD • 401k with company match • paid company holidays • vacation and separate sick leave • true work-life balance

If this posting seems off, expired, or broken, please report it to us!
We even have a Reporting Rewards Program in place if you find a faulty listing.

Check out our article on how to have safe online interactions and what you should look out for when applying. Never share personal or private information and always be diligent. Job listings may be set to a 90-day auto relisting period per the lister. Some applications may take you offsite.

Other Jobs

Category

Job Type

Find Legitimate Film Jobs Faster

Get our free Mini Lesson: a simple 20-minute daily routine to find legitimate film jobs faster. No more wasted time endlessly scrolling for opportunities.