Artiste Junior Surfacing Personnages – PROJET CONFIDENTIEL – Candidature Spontanée
- Full Time
- Montreal, Canada
Mikros Animation
Mikros Animation is accepting open applications for a Junior Artiste Surfacing Personnages on a confidential animated feature project based in Montreal, Canada. This role sits within the Look Development department and focuses on building the final visual appearance of characters and props, from UV creation and texture maps through to full shader networks. It’s a good fit for an early-career surfacing or lookdev artist who has moved past training and is ready to contribute directly to a feature animation pipeline.
About the Role
Working under the supervision of the Look Development supervisor, this artist helps define how characters read on screen across the full range of lighting conditions a feature film demands. Day-to-day work involves interpreting concept art and reference materials to build textures and materials that stay faithful to the visual style established by the art department. The position is part of a standing open application process at Mikros Animation, meaning strong candidates are considered as production needs develop on this confidential project.
Key Responsibilities
- Develop the final surface appearance of characters and accessories, applying shading nuance to meet the look targets set by the Look Development supervisor.
- Create texture maps and materials sourced directly from approved concept art and photographic or illustrated reference.
- Build UV layouts that support clean shading results and meet the technical standards of the feature animation pipeline.
- Construct shader networks for character-specific assets, ensuring consistency across all shots and lighting scenarios.
- Iterate on surfacing work based on feedback from Look Development reviews and maintain versioning discipline throughout production.
- Contribute to an asset library that meets the quality bar for theatrical animated feature delivery.
What You Bring
- Prior experience in character surfacing or lookdev within an animation studio or VFX production environment.
- Proficiency in industry-standard texturing and shading tools, including Mari, Substance Painter, or equivalent software used in feature animation pipelines.
- Working knowledge of physically based rendering and shader construction in renderers such as Arnold or RenderMan.
- A portfolio that demonstrates texture and material work on character assets, ideally from animated feature or episodic television production.
- Strong visual sensibility applied to surface quality, color accuracy, and detail consistency across character assets.
Why This Role
Mikros Animation has a track record on major theatrical animated features and operates at a scale that gives junior artists real contact with a professional feature film production workflow rather than peripheral tasks. Montreal is one of the most active animation production markets in North America, and a credit on a Mikros feature carries genuine weight in the industry. This open application allows artists to get in front of the studio ahead of formal hiring cycles.
Submit your application for the Junior Artiste Surfacing Personnages position at Mikros Animation and include a portfolio link that shows character surfacing work from animation or VFX production.
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