Artiste de la surface d’environnement – Environment Surfacing Artist (DNEG Animation) Hybrid Remote, Montréal, Quebec
- Full Time
- Anywhere
DNEG
DNEG Animation is hiring an Environment Surfacing Artist for their feature animation studio in Montréal, Quebec, with a hybrid remote arrangement. This role sits within the surfacing department, where the artist is responsible for producing high-quality CG environments through texturing, look development, and grooming across feature film production. It suits an experienced surfacing artist who has worked on animated features and understands the technical and aesthetic demands of delivering environments to a production pipeline.
About the Role
The Environment Surfacing Artist works within DNEG’s Feature Animation division on projects that span a range of visual styles, from stylized animated features to graphic novel adaptations. Day-to-day work involves building out props, architecture, terrain, and vegetation assets to match established art direction, then presenting that work in dailies and integrating notes from surfacing leads and supervisors. The role requires moving fluidly between creative problem-solving and strict adherence to the VFX pipeline and production standards.
Key Responsibilities
- Build high-quality environment assets using texturing, look development, and grooming tools, working from provided reference material and adhering to the approved visual style of each production.
- Present work clearly in dailies and production reviews, articulating the reasoning behind creative and technical decisions and incorporating feedback accurately.
- Quality-check all assets before handoff to downstream departments, following DNEG’s internal production protocols.
- Learn and apply the surfacing department’s specific pipeline tools and workflows as directed by project leads and supervisors.
- Contribute ideas for workflow improvements and participate in department meetings and project-related discussions.
- Maintain consistent output across assets including props, architectural elements, terrain, and vegetation to meet the technical and visual requirements of the animation studio.
What You Bring
- Production credits on animated feature films across varied artistic styles.
- Hands-on environment surfacing experience covering props, architecture, terrain, and vegetation within a production pipeline.
- Proficiency in Mari as the primary texturing application, with working knowledge of Substance and Photoshop.
- Experience with modern ray tracing or path tracing rendering software used in feature film production.
- Familiarity with grooming tools as applied to environment assets, not just character work.
- Strong color and texture sensibility with a demonstrated ability to adapt to differing visual styles across projects.
Why This Role
DNEG Animation has feature film credits that include The Garfield Movie, Nimona, and Entergalactic, giving artists on staff genuine range across both theatrical and episodic animation production. The studio does not enforce a single house style, which means the Environment Surfacing Artist position offers real variety in the kind of work delivered from project to project. Montréal is an active hub for animation studio production, and DNEG’s presence there reflects a sustained investment in building out a long-term local team.
Apply now for the Environment Surfacing Artist role at DNEG Animation and bring your surfacing credits into a production environment built around feature-level quality.
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