Senior VFX Artist & Animation Generalist
- Full Time
- London, UK, United states
Gram Games
Gram Games is hiring a Senior VFX Artist & Animation Generalist to join their New Games team in London, UK. This role sits within the art department and is responsible for owning the full VFX and animation pipeline, from early concept through to final implementation inside Unity, producing the tactile, rewarding interactions that define top-tier casual puzzle games. It suits a hands-on generalist with senior-level credits in real-time VFX production who can work without close supervision and push visual quality from the ground up.
About the Role
You will be embedded in a small, self-managing team building a new game title, working directly alongside tech art, engineering, design, and production to shape the motion language of the product. Day to day, this means creating particle systems, animation-driven effects, and juicy UI interactions in Unity, then profiling and optimizing them for mobile performance targets. The VFX pipeline is yours to build and maintain, which means making real decisions about workflow, tooling, and visual direction.
Key Responsibilities
- Own and build the VFX and animation pipeline end to end, establishing workflows suited to the output demands of casual puzzle game production.
- Create real-time VFX from ideation through to in-engine delivery using Unity’s Particle System, Shader Graph, Animation Timeline, and URP.
- Design celebratory and feedback effects that make player interactions feel tactile and satisfying, using core animation principles applied to gameplay and UI elements.
- Optimize VFX assets for mobile, balancing visual ambition against memory budgets, draw calls, and runtime performance constraints.
- Collaborate with tech art and engineering on custom shaders, profiling sessions, and runtime performance troubleshooting.
- Identify bottlenecks in the VFX pipeline and propose practical solutions that keep production moving without sacrificing visual quality.
What You Bring
- Significant experience at Senior, Lead, or Principal level producing real-time VFX and animation for mobile games, with credits in casual puzzle or free-to-play titles.
- Proven hands-on experience owning or significantly contributing to a VFX pipeline built in Unity.
- A portfolio demonstrating high-quality in-game motion design and visual effects from concept to shipped product.
- Strong working knowledge of mobile optimization techniques, including performance profiling and memory management.
- The ability to work from rough direction, mood boards, or early prototypes and bring them to polished, in-engine results independently.
Why This Role
Gram Games, part of the Zynga and Take-Two Interactive group, operates with small teams that carry real product ownership, which means your decisions on the VFX pipeline will ship directly into a live game rather than disappear into committee. The studio has a track record of producing high-retention mobile titles including Merge Dragons! and Merge Magic!, giving this role a clear production context with an audience already in place. For a senior VFX artist looking to own an animation pipeline rather than execute someone else’s, this is a role with genuine scope.
Apply now for the Senior VFX Artist & Animation Generalist position at Gram Games and bring your VFX pipeline experience to a team that will actually use it.
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