Texture Artist ( VFX

DNEG

Category

Job Type

Job Position(s): Texture Artist ( VFX
Project Type: Various Projects
Job Date: Full Time
Compensation: Paid - Salary
Union Status: Non-Union

 

Position: Texture Artist (DNEG VFX)
Location: Greater London

Texture Artists at Dneg create photo realistic textures and other related maps or images for mapping onto 3D objects. You will be creating images to a high level of realism as part of the model and shading set up, from scratch, from reference source photography, whilst reference paintings, reference books, and architecture. You will work closely with the other members of the build department, and become fluent in our in house software packages.

Must

Have

  • 3+ years of high-end feature film VFX experience
  • Full working knowledge of Photoshop and Mari
  • Strong understanding of UVs
  • Strong visual skills, and a good eye for detail, scale, composition, colour and form
  • Ability to process / grade the data coming from onset / shoot department
  • Showreel demonstrating experience of hard surface, organic, and creature assets in full feature films
  • A good knowledge of how the texture painting work fits into the bigger picture, particularly in relation to modelling, shading, and look development
  • Good understanding of different types of texturing (zBrush, hard surface assets, organic assets, procedural build) and when to use them.
  • Good understanding of rendering requirements and texture efficiencies
  • Good understanding of application of onset reference (real life props/costume and reference photography).
  • Experience meeting deadlines while retaining a high quality of work
  • Experience with windows or Linux operating systems
  • Experience with rendering software such as Renderman, Arnold, or Karma

Nice to Have

  • Mari node graph focused knowledge
  • Knowledge of Substance Painter
  • Knowledge of Substance designer
  • Experience working with Houdini Solaris
  • Understanding of different types of modelling and look

    Dev requirements

  • Supporting artwork such as a portfolio
  • Understanding of shading, Look Dev experience and knowledge of colour pipeline
  • Previous look development experience
  • Ability to shoot texture references

About You

  • Meticulous, observant and committed to delivering photoreal results.
  • Clear communicator and collaborative team player.
  • Adaptable and eager to learn new tools and techniques, including in-house technologies.
  • Calm under pressure with strong time-management skills and an accurate sense of task duration.
  • Self-driven with a proactive, solution-focused mindset.
  • Objective and self-critical eye with a strong sense of quality control

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