Visual Effects (VFX) Artist – (Rainbow 6 Siege)

Ubisoft

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Job Type

Job Position(s): Visual Effects (VFX) Artist - (Rainbow 6 Siege)
Project Type: Various Projects
Job Date: Full Time
Compensation: Paid - Salary
Union Status: Non-Union

 

Job Description

As a VFX Artist at Ubi MTL, you will deliver visually impressive moments that positively influence gameplay and enhance the player experience. Be it smoke, fire, an explosion, falling snow, or a waterfall, every one of your effects accents the immersive game world – and often has people wondering, “How did you do that?”  

As a tech-savvy artist, you combine technology and creativity to make the magic happen. You can adapt to a variety of tools while relying on your core talent to create and integrate impactful, high quality, real-time visual effects.

What you’ll do

  • Collaborate with the core team to understand the overall creative vision and establish visual effect priorities.
  • Create environment and cinematic effects using particle systems and textures you produce.
  • Partner with programmers to assess needs and develop tools.  
  • Work within technical constraints to craft attractive and functional effects.
  • Integrate your created VFX into the engine.
  • Develop effects based on play test results and comments from cross-functional team members (debug and optimize).
  • Adapt to feedback received from the community after live launch (in some cases), balancing expectations with limitations.

Qualifications

What you bring

  • Experience in visual effects in the gaming industry
  • Knowledge of 2D art tools (e.g. Photoshop), compositing software (e.g. After Effects or Nuke), 3D software (e.g. Maya or 3DS Max), and game editors (e.g. Unity or Unreal) * 
  • An understanding of basic vector math and art fundamentals (VFX, lighting, composition, proportion, colour theory, etc.)
  • Ability to accept feedback and adapt to it
  • A creative and collaborative spirit
  • A keen eye for detail

*Knowledge of procedural generation software (e.g. Houdini) & shader writing and optimization a huge plus*

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