VFX Unreal Engine Real-time Designer

Infotree Global Solutions

Category

Job Type

Job Position(s): VFX Unreal Engine Real-time Designer
Project Type: Various Projects
Job Date: Full Time
Compensation: Paid - Salary
Union Status: Non-Union

 

Job Description:

 

At Infotree, meeting your career needs is a top priority. Client satisfaction is largely dependent on the resources we can provide, and we take pride in our delivery. We have a supportive team in place to give quality people a chance to grow and challenge themselves in their roles which has resulted in that we have placed many employees in positions that have grown into lifelong careers.

We have a team of dedicated recruiters and consultant care representatives that are committed to your success and well-being. Check out our open roles to get started.

Infotree Poland Sp. z o.o. is part of Infotree Global Solutions. Agency number: 15970.

We are now looking for a Senior Real-Time VFX Artist.

Role Description:

We are seeking a hands-on visual effects artist to create stunning, interactive visual effects for immersive experiences. The role focuses on Unreal Engine 5, requiring strong technical expertise in Blueprints, Materials, Post Process, and lighting. Previous experience working with visual effects in Unity is considered an asset but not essential. The ideal candidate should work independently and have a strong artistic ability to bring concepts to life in realtime environments.

You will join a close-knit team of game programmers, engineers, and 3D artists developing interactive experiences using the latest sensor and display technologies.

Our team produces interactive experiences for a wide range of environments, such as 360-degree projection rooms, large-scale LEDs, and projection walls.

In the role as Senior Real-Time VFX Artist, you will be responsible for imagining new concepts, creating and evaluating prototypes and developing production quality experiences using game engines such as Unreal Engine and Unity. The role will allow for creative independence, giving you the freedom to realize your own ideas and find your own approach to solving problems.

Key responsibilities:

  • Creating engaging visual effects from concept to execution in Unreal Engine and Unity
  • Collaborating effectively with producers, designers, and IP stakeholders to achieve a cohesive visual style
  • Optimizing effects for real-time performance without compromising quality
  • Exploring and implementing innovative tools and shaders to improve visual fidelity
  • Contributing to discussions and brainstorming sessions to generate ideas for future experiences

Required skills:

  • 5+ years’ experience developing visual effects for real-time environments
  • Proficient with Unreal Engine tools like Niagara, Materials, Post Process, and Blueprints
  • Skilled in recreating visual references in real-time game engines
  • Strong eye for detail and creating high-quality visual effects from scratch
  • Excellent technical and creative communication skills
  • Ability to prioritize and self-manage in a fast-paced production
  • Experience producing real-time effects in Unity
  • Knowledge of real-time best practices, pipelines, and workflows
  • Expertise in particle effects and node-based shaders
  • Balances artistic vision with technical constraints in real-time environments

Good to have:

  • Experience with Houdini and converting simulations to Unreal Assets
  • Previous experience working with Unreal Engine’s nDisplay system

Personal attributes:

  • Creative mind – Brings exciting ideas and new ways to wow people
  • Always striving for perfection – Loves to “turn every stone”
  • Ability to think creatively and resolve technical challenges
  • Artistically as well as technically inclined

 

At Infotree, meeting your career needs is a top priority. Client satisfaction is largely dependent on the resources we can provide, and we take pride in our delivery. We have a supportive team in place to give quality people a chance to grow and challenge themselves in their roles which has resulted in that we have placed many employees in positions that have grown into lifelong careers.

We have a team of dedicated recruiters and consultant care representatives that are committed to your success and well-being. Check out our open roles to get started.

Infotree Poland Sp. z o.o. is part of Infotree Global Solutions. Agency number: 15970.

We are now looking for a Senior Real-Time VFX Artist.

Role Description:

We are seeking a hands-on visual effects artist to create stunning, interactive visual effects for immersive experiences. The role focuses on Unreal Engine 5, requiring strong technical expertise in Blueprints, Materials, Post Process, and lighting. Previous experience working with visual effects in Unity is considered an asset but not essential. The ideal candidate should work independently and have a strong artistic ability to bring concepts to life in realtime environments.

You will join a close-knit team of game programmers, engineers, and 3D artists developing interactive experiences using the latest sensor and display technologies.

Our team produces interactive experiences for a wide range of environments, such as 360-degree projection rooms, large-scale LEDs, and projection walls.

In the role as Senior Real-Time VFX Artist, you will be responsible for imagining new concepts, creating and evaluating prototypes and developing production quality experiences using game engines such as Unreal Engine and Unity. The role will allow for creative independence, giving you the freedom to realize your own ideas and find your own approach to solving problems.

Key responsibilities:

  • Creating engaging visual effects from concept to execution in Unreal Engine and Unity
  • Collaborating effectively with producers, designers, and IP stakeholders to achieve a cohesive visual style
  • Optimizing effects for real-time performance without compromising quality
  • Exploring and implementing innovative tools and shaders to improve visual fidelity
  • Contributing to discussions and brainstorming sessions to generate ideas for future experiences

Required skills:

  • 5+ years’ experience developing visual effects for real-time environments
  • Proficient with Unreal Engine tools like Niagara, Materials, Post Process, and Blueprints
  • Skilled in recreating visual references in real-time game engines
  • Strong eye for detail and creating high-quality visual effects from scratch
  • Excellent technical and creative communication skills
  • Ability to prioritize and self-manage in a fast-paced production
  • Experience producing real-time effects in Unity
  • Knowledge of real-time best practices, pipelines, and workflows
  • Expertise in particle effects and node-based shaders
  • Balances artistic vision with technical constraints in real-time environments

Good to have:

  • Experience with Houdini and converting simulations to Unreal Assets
  • Previous experience working with Unreal Engine’s nDisplay system

Personal attributes:

  • Creative mind – Brings exciting ideas and new ways to wow people
  • Always striving for perfection – Loves to “turn every stone”
  • Ability to think creatively and resolve technical challenges
  • Artistically as well as technically inclined

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