VFX Artist – FTC

Supermassive Games Ltd

Category

Job Type

Job Position(s): VFX Artist - FTC
Project Type: Various Projects
Job Date: Full Time
Compensation: Paid - Salary
Union Status: Non-Union

 

Overview

We re an award-winning games studio known for producing dark storytelling titles such as the BAFTA-winning Until Dawn, the cinematic masterclass of The Dark Pictures Anthology, the multi-award-winning The Quarry, the world of Little Nightmares and many more!

Responsible for creating stunning visual effects that enhance the player experience and support the narrative of our games, the VFX Artist role will create exciting effects to propel our stories and characters to new heights and take subtle elements to breathtaking moments.

The role will work closely with the art, animation and other discipline teams to ensure all effects are seamlessly integrated into the game.

This is a Fixed Term contract until February 28th 2026

Responsibilities

  • Collaborate with cross-discipline teams to ensure VFX align with the game s artistic and technical vision
  • Own and manage specific VFX areas, ensuring assets are performant, visually consistent, and meet platform requirements
  • Iterate based on feedback and stay up to date with industry tools, trends, and techniques

Requirements

  • Strong portfolio showcasing VFX work in games, film, or TV, ideally with cinematic or narrative-driven content
  • Professional experience creating VFX in real-time engines like Unreal or Unity
  • Proficient with tools such as Maya, Houdini, After Effects, and shader creation
  • Solid understanding of VFX principles including particles, fluids, dynamics, and performance optimisation
  • Able to take ownership of VFX areas with minimal supervision and deliver high-quality results
  • Strong collaboration skills, with experience working across disciplines in a game development environment
  • Creative, detail-oriented, and able to interpret concept art and briefs effectively
  • Excellent problem-solving and communication skills, with a proactive and adaptable mindset
  • Passionate about pushing the boundaries of VFX in games

Benefits

  • 25 Days Annual Leave (3 of which are used when we close the studio for our end of year break)
  • Private Medical Insurance (BUPA)
  • Medicash assistance (Including dental and optician support)
  • Life Assurance (6 x annual salary)
  • Pension Scheme
  • Employee Assistance Programme
  • Income Protection
  • Enhanced Family Leave (maternity and paternity pay)

Seniority level

  • Mid-Senior level

Employment type

  • Contract

Job function

  • Other

Industries

  • IT Services and IT Consulting

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