VFX and Technical Artist

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Job Position(s): VFX and Technical Artist
Project Type: Various Projects
Job Date: Full Time
Compensation: Paid - Salary
Union Status: Non-Union

 

About the Company: Monstronauts is a game development company and publisher from the Philippines, with flagship projects that focus on time management for mobile. With an established track record of crafting top-notch games, our seasoned in-house team has been putting the impossible into play since 2015. About the role: Monstronauts is seeking a talented VFX and Technical Artist to enhance and streamline our game development pipeline. This role will involve implementing technical art features, creating tools and workflows, and to enhance the efficiency of the art production. Job Responsibilities: Design and maintain advanced tools to improve workflow efficiency for artists Manage and optimize asset pipelines, ensuring robust asset management and integration processes Conduct technical audits and performance profiling to identify and resolve issues, ensuring performance and quality across various platforms Serve as a technical guide within the art team, facilitating a deeper understanding of Unity’s tools and solutions Conceptualize and implement scalable solutions for shaders, dynamic lighting, and asset management to match a project’s visual look while ensuring the game runs smoothly on mobile devices, consoles, and varying PC hardware Collaborate closely with both the Art and Engineering teams to research and develop technical solutions that address project-specific and workflow needs Collaborate with Art Leads, Game Designers, and Quality Assurance (QA) to ensure adherence to technical standards and that all assets meet technical requirements Integrate, validate and optimize graphic data in the engine by using scripts if needed Keep up to date with new tools and future technologies that can enhance the development process, and proactively integrate them into our workflows Proactively explore and implement new techniques and technologies to push the boundaries of what is possible in game development Nice to Haves: Experience with procedural assets and environments. Proficiency in C++ for custom gameplay functionality and performance optimizations. Skills in rigging and animation blueprints to enhance character interactivity. Knowledge of FX creation Familiarity with procedural content generation to dynamically generate game content. Past experience with shipping console games. Job Requirements: Bachelor’s degree in Interactive Entertainment, Game Art, Game Design or a related field Proven experience as a VFX and Technical Artist for game development, with strong knowledge of shaders, render steps, graphics, post processing, VFX, and asset integration Strong eye for lighting, value, color, details, and the ability to use them in creating beautiful visual effects that support gameplay Expertise in creating custom tools and automating tasks Solid understanding of asset management practices within Unity and experience with technical auditing and performance profiling Demonstrated ability in creating and managing shader programs and scalable solutions for a variety of hardware Keen interest in staying updated with the latest technologies, tools, and other industry innovations in game development Ability to communicate effectively with both technical and creative team members A strong portfolio showcasing your technical art skills and previous work, preferably with notes on optimization and asset management Show more Show less

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