Senior VFX Artist (Unity) – Remote

Milky Tea Studios

Category

Job Type

Job Position(s): Senior VFX Artist (Unity) - Remote
Project Type: Various Projects
Job Date: Full Time
Compensation: Paid - Salary
Union Status: Non-Union

 

Job Description:

Senior VFX Artist (Unity essential)

Location: Remote (UK & EU)

Reports to: Lead Artist

Hours: Full Time (37 hours/week)

About our Client

Milky Tea is an award-winning game development studio based in Liverpool. Their talented team of 25 works across the UK and EU, creating memorable gaming experiences with cutting-edge technology for top brands, platforms, and publishers.

Role Overview

Milky Tea is seeking a Senior VFX Artist to lead the creation of stunning visuals for their upcoming game titles. The successful candidate will set the artistic benchmark, mentor other VFX artists, and collaborate with designers, programmers, and the art team to enhance gameplay with breathtaking effects. They will manage visual pipelines, asset libraries, and workflows to meet both creative and performance goals.

Responsibilities

  • Lead the creation of high-quality VFX that align with the project’s visual style.
  • Mentor and support VFX artists, ensuring consistent quality.
  • Set benchmarks and elevate VFX standards.
  • Collaborate with design, code, and art teams to deliver optimized VFX.
  • Develop VFX from concept to implementation, including bug fixing and performance optimization.
  • Establish and maintain efficient VFX pipelines.
  • Create textures, models, animations, and simulations using tools like Photoshop, Substance, and 3D software (3dsMax, Maya, Blender).
  • Stay updated with the latest tools, techniques, and trends in real-time VFX.

Requirements

  • 3-5+ years as a VFX artist in the games industry.
  • Proven experience with Unity, including Shader Graph and particle systems.
  • Shipped at least 1 game titles.
  • Proficiency in 3D tools (3dsMax, Maya, Blender) and 2D tools (Photoshop, Substance).
  • Technical knowledge of game performance standards, asset optimization, and memory management.

Personal Attributes

  • Passion for high-quality VFX and awareness of industry trends.
  • Exceptional attention to detail.
  • Excellent understanding of VFX creation pipelines.
  • Critical thinking and analytical skills for efficient problem-solving.
  • Ability to handle shifting schedules, priorities, and multiple projects.
  • Team player with excellent communication skills and professionalism.

What they Offer

  • Fully remote working.
  • Flexi-time policy with core hours from 10am to 4pm.
  • 28 days holiday per year (inclusive of bank holidays) plus an additional “Birthday Bunk Day.”
  • Increased holiday entitlement after 2 years of service, up to 5 extra days.
  • Competitive company pension scheme.
  • Company performance bonus scheme (after 12 months of employment).
  • Regular team social events (virtual and non-virtual).
  • Company laptop/desktop provided.
  • Company parking permit if required.

To apply or learn more get in touch with [email protected] asap

Senior VFX Artist (Unity essential)

Location: Remote (UK & EU)

Reports to: Lead Artist

Hours: Full Time (37 hours/week)

About our Client

Milky Tea is an award-winning game development studio based in Liverpool. Their talented team of 25 works across the UK and EU, creating memorable gaming experiences with cutting-edge technology for top brands, platforms, and publishers.

Role Overview

Milky Tea is seeking a Senior VFX Artist to lead the creation of stunning visuals for their upcoming game titles. The successful candidate will set the artistic benchmark, mentor other VFX artists, and collaborate with designers, programmers, and the art team to enhance gameplay with breathtaking effects. They will manage visual pipelines, asset libraries, and workflows to meet both creative and performance goals.

Responsibilities

  • Lead the creation of high-quality VFX that align with the project’s visual style.
  • Mentor and support VFX artists, ensuring consistent quality.
  • Set benchmarks and elevate VFX standards.
  • Collaborate with design, code, and art teams to deliver optimized VFX.
  • Develop VFX from concept to implementation, including bug fixing and performance optimization.
  • Establish and maintain efficient VFX pipelines.
  • Create textures, models, animations, and simulations using tools like Photoshop, Substance, and 3D software (3dsMax, Maya, Blender).
  • Stay updated with the latest tools, techniques, and trends in real-time VFX.

Requirements

  • 3-5+ years as a VFX artist in the games industry.
  • Proven experience with Unity, including Shader Graph and particle systems.
  • Shipped at least 1 game titles.
  • Proficiency in 3D tools (3dsMax, Maya, Blender) and 2D tools (Photoshop, Substance).
  • Technical knowledge of game performance standards, asset optimization, and memory management.

Personal Attributes

  • Passion for high-quality VFX and awareness of industry trends.
  • Exceptional attention to detail.
  • Excellent understanding of VFX creation pipelines.
  • Critical thinking and analytical skills for efficient problem-solving.
  • Ability to handle shifting schedules, priorities, and multiple projects.
  • Team player with excellent communication skills and professionalism.

What they Offer

  • Fully remote working.
  • Flexi-time policy with core hours from 10am to 4pm.
  • 28 days holiday per year (inclusive of bank holidays) plus an additional “Birthday Bunk Day.”
  • Increased holiday entitlement after 2 years of service, up to 5 extra days.
  • Competitive company pension scheme.
  • Company performance bonus scheme (after 12 months of employment).
  • Regular team social events (virtual and non-virtual).
  • Company laptop/desktop provided.
  • Company parking permit if required.

To apply or learn more get in touch with [email protected] asap

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