Senior Real-Time VFX Artist (Unannounced Shooter Game)

Plarium

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Job Type

Job Position(s): Senior Real-Time VFX Artist (Unannounced Shooter Game)
Project Type: Various Projects
Job Date: Full Time
Compensation: Paid - Salary
Union Status: Non-Union

 

Job Description:

Senior Real-Time VFX Artist (Unannounced Shooter Game) Plarium is an international developer of award-winning mobile and desktop games. We are looking for a talented VFX Artist to help us work on a cross-platform third-person shooter in a realistic setting with innovative gameplay. The successful applicant will lead work in the real-time VFX area, including building an effective pipeline, coordinating the work of artists, technical specialists, and external partners. They will also be accountable for the quality and integration of visual effects into the game. Responsibilities * Developing high-quality effects for weapons, characters, and game levels * Creating concept designs and developing real-time mobile game VFX in Unity * Creating simulations and sequences and integrating them with Unity * Profiling and optimizing effects and game assets * Approving effects created by external specialists, and providing feedback on them * Building and optimizing the work pipeline What we expect * At least 4 years of work experience in the game industry in a similar role * Knowledge of the principles of motion, anticipation, dynamics, and other aspects of animation * Experience creating VFX in Unity * Experience creating or writing VFX shaders in node-based editors * Experience with VFX textures * Hands-on experience with particle systems * Experience working with Git or other version control systems * Experience organizing the process of creating effects * English language skills at the intermediate level or higher * Knowledge of HLSL, С#, or another programming language * Understanding of mobile device hardware restrictions * Skills in 3D modeling and 3D animation * Experience creating and baking UV maps * Experience creating simulations in Houdini and integrating them with Unity * Hands-on experience with Substance Painter and Substance Designer What we offer * Officially registered full-time employment * 20 to 26 days of paid leave depending on the country in which your employment is registered * Medical support for you and your child and fully paid leave if you or your child are sick * Individual development plan and regular feedback * Professional seminars, workshops, courses, and internal training programs * Reimbursement of gym membership fees, online Pilates classes, and running club * Counseling with psychologists * Educational English courses * Relocation assistance to Poland #J-18808-Ljbffr

Senior Real-Time VFX Artist (Unannounced Shooter Game) Plarium is an international developer of award-winning mobile and desktop games. We are looking for a talented VFX Artist to help us work on a cross-platform third-person shooter in a realistic setting with innovative gameplay. The successful applicant will lead work in the real-time VFX area, including building an effective pipeline, coordinating the work of artists, technical specialists, and external partners. They will also be accountable for the quality and integration of visual effects into the game. Responsibilities * Developing high-quality effects for weapons, characters, and game levels * Creating concept designs and developing real-time mobile game VFX in Unity * Creating simulations and sequences and integrating them with Unity * Profiling and optimizing effects and game assets * Approving effects created by external specialists, and providing feedback on them * Building and optimizing the work pipeline What we expect * At least 4 years of work experience in the game industry in a similar role * Knowledge of the principles of motion, anticipation, dynamics, and other aspects of animation * Experience creating VFX in Unity * Experience creating or writing VFX shaders in node-based editors * Experience with VFX textures * Hands-on experience with particle systems * Experience working with Git or other version control systems * Experience organizing the process of creating effects * English language skills at the intermediate level or higher * Knowledge of HLSL, С#, or another programming language * Understanding of mobile device hardware restrictions * Skills in 3D modeling and 3D animation * Experience creating and baking UV maps * Experience creating simulations in Houdini and integrating them with Unity * Hands-on experience with Substance Painter and Substance Designer What we offer * Officially registered full-time employment * 20 to 26 days of paid leave depending on the country in which your employment is registered * Medical support for you and your child and fully paid leave if you or your child are sick * Individual development plan and regular feedback * Professional seminars, workshops, courses, and internal training programs * Reimbursement of gym membership fees, online Pilates classes, and running club * Counseling with psychologists * Educational English courses * Relocation assistance to Poland #J-18808-Ljbffr

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