Senior Facial Modeller (DNEG VFX)

DNEG

Category

Job Type

Job Position(s): Senior Facial Modeller (DNEG VFX)
Project Type: Various Projects
Job Date: Full Time
Compensation: Paid - Salary
Union Status: Non-Union

 

Job Description:

Description

Position at DNEG Facial Modeller – London DNEG is currently looking for an experienced Facial Modeller to join the London team on a short, contract to support a show currently in production. 
Facial Modellers at DNEG use a wide range of reference and source materials, including photography and photogrammetry, to construct Facial Models and Blendshapes for use in high-end characters, creatures and digi-doubles. You must be an expert in capturing the facial likeness of the people you’re sculpting.You will work very closely with the Rigging Team and Animation Director and use your knowledge of
FACS to create physically plausible FACS and Combination shapes that are on model. You will use your
keen eye to create accurate models, and correct facial and neck shapes for use in our pose-space
deformation and face trainer systems.

Must Have

  • A strong ability to capture the likeness of the person being sculpted in 3D
  • A strong knowledge of facial anatomy, form, scale, and proportion
  • Strong observational skills, a keen eye for details, and spotting abnormalities
  • A full working knowledge of modelling and sculpting with (but not limited to) Maya, Z-Brush and Mush 3D
  • Effective knowledge of topology design, LODs, vertex ordering, and subdivision strategies for characters and creatures to facilitate re-use and transfer of shapes.
  • Knowledge of FACS and Universal Expressions
  • Ability to deliver effective FACS combination shapes that stay on Model
  • Good UV layouts for texturing
  • Shot Sculpt skills
  • Nice to Have

  • A good knowledge of Linux and Windows
  • Experience in other areas of visual effects (TV, Games) will also be taken into account
  • Life drawing/sculpting experience
  • About You

  • Meticulous with high attention to detail
  • A team player and clear communicator, and a keenness for collaboration
  • Adaptable and with a willingness to learn new skills and techniques – including proprietary software
  • Resourceful
  • Calm under pressure and committed to meeting production deadlines 
  • A positive, can-do attitude
  • About Us
    We are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film,television, and multiplatform content. We employ more than 9,000 peoplewith worldwide offices and studios across North America (Los Angeles,Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali,Chennai, Mumbai) and Australia (Sydney).

    Description

    Position at DNEG Facial Modeller – London DNEG is currently looking for an experienced Facial Modeller to join the London team on a short, contract to support a show currently in production. 
    Facial Modellers at DNEG use a wide range of reference and source materials, including photography and photogrammetry, to construct Facial Models and Blendshapes for use in high-end characters, creatures and digi-doubles. You must be an expert in capturing the facial likeness of the people you’re sculpting.You will work very closely with the Rigging Team and Animation Director and use your knowledge of
    FACS to create physically plausible FACS and Combination shapes that are on model. You will use your
    keen eye to create accurate models, and correct facial and neck shapes for use in our pose-space
    deformation and face trainer systems.

    Must Have

  • A strong ability to capture the likeness of the person being sculpted in 3D
  • A strong knowledge of facial anatomy, form, scale, and proportion
  • Strong observational skills, a keen eye for details, and spotting abnormalities
  • A full working knowledge of modelling and sculpting with (but not limited to) Maya, Z-Brush and Mush 3D
  • Effective knowledge of topology design, LODs, vertex ordering, and subdivision strategies for characters and creatures to facilitate re-use and transfer of shapes.
  • Knowledge of FACS and Universal Expressions
  • Ability to deliver effective FACS combination shapes that stay on Model
  • Good UV layouts for texturing
  • Shot Sculpt skills
  • Nice to Have

  • A good knowledge of Linux and Windows
  • Experience in other areas of visual effects (TV, Games) will also be taken into account
  • Life drawing/sculpting experience
  • About You

  • Meticulous with high attention to detail
  • A team player and clear communicator, and a keenness for collaboration
  • Adaptable and with a willingness to learn new skills and techniques – including proprietary software
  • Resourceful
  • Calm under pressure and committed to meeting production deadlines 
  • A positive, can-do attitude
  • About Us
    We are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film,television, and multiplatform content. We employ more than 9,000 peoplewith worldwide offices and studios across North America (Los Angeles,Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali,Chennai, Mumbai) and Australia (Sydney).

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