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Digital Render Engineer

  • Vancouver
  • Applications have closed

Arcana Studio

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Job Type

Job Position(s): Digital Render Engineer
Job Date: Ongoing
Compensation: Paid
Union Status: Non-Union

Full Time – Arcana Studio (Current Remote Position) – Burnaby

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Arcana Studio is looking for a talented and driven Render Engineer to join our growing team.

The primary responsibility of the Rendering Engineer is to develop rendering subsystems in a render engine (Unity, Unreal, Arnold, Redshift) for optimized GPU based rendering for animated film production. As a Rendering Engineer, you’ll be responsible for executing on rendering features meeting our film’s artistic vision, and will be working hand-in-hand with our CG Supervisor and artists. Qualified candidates need to be self-starters able to operate in a highly dynamic environment, and have concise execution during times of high stress.
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This is a great opportunity for someone who has a solid technical background, a passion for render engines and feature film production.
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Responsibilities
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  • Architect, refactor and maintain rendering pipelines and features.
  • Design, write, debug and refine rendering systems, features, tools and infrastructure as needed to work with animated programs such as Maya and Blender.
  • Work with the director and CG supervisor in developing a films “look”.
  • Experience with computer game or film technologies including: Camera systems, AI programming, physics, 3D programming, animation, collision detection.
  • Demonstrated ability to write clean, readable, portable, reliable, and optimized code.

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Qualifications
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  • 4+ years rendering programming experience.
  • Contributed extensively to the development of at least one shipped game or film utilzing a major real time render engine.
  • Proficient with 3D math including linear algebra (vector math, matrices).
  • Proficient in lighting, fx, post processing, shaders.
  • Demonstrated proficiency in and knowledge of C/C++, data structures, python, and multi-threaded programming techniques.
  • Profile and performance tuning of rendering code, including experience with PIX & GPAD.
  • Knowledge of common data structures and algorithmic solutions.
  • Ability to quickly understand and work with internal and externally developed code.
  • University-level degree in Computer Science or related field.
  • A strong passion for films and video games of many kinds!

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Benefits:

  • Flexible working hours
  • Dental care
  • Extended health care

Job Types: Full-time, Contract

Experience:

  • mechanical engineering: 1 year (Preferred)

Work remotely:

  • Temporarily due to COVID-19

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