Creative Animation Programmer (Embedded UI/VFX)

Spacecurve

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Job Position(s): Creative Animation Programmer (Embedded UI/VFX)
Project Type: Various Projects
Job Date: Full Time
Compensation: Paid - Salary
Union Status: Non-Union

 

About Spacecurve

Spacecurve is a tight-knit team of elite designers, engineers and executors who marry time-tested craftsmanship with advanced technology. Our mission is to create truly new product experiences within a luxury home and lifestyle ecosystem: Flying lamps and inflated metal suitcases are only the beginning.

Role Overview

Leverage your exceptional shader programming and animation expertise to develop iconic, fluid user interfaces and special effects for our novel robotics-adjacent interior design products. This is a unique opportunity to work within an exciting team and to directly influence product development all the way from initial concept prototyping through embedded implementation to public launch.

Key Responsibilities

  • Program iconic animations for robotics-adjacent interior design objects, serving as both the user interface and operating system
  • Collaborate closely with Animation Artists to design and implement dynamic UI animations and special effects
  • Develop efficient rendering algorithms optimized for resource-constrained embedded systems
  • Demonstrate exceptional proficiency in shader programming (e.g., GLSL, HLSL, WGSL) to maximize GPU capabilities
  • Create complex transformations, morphing text and structured UI components into hundreds of organic, unstructured shapes and effects (e.g., liquid objects snapping into geometric forms with inertia)
  • Apply deep understanding of physics to craft energetic, organic, and natural-feeling animations

Skills & Qualifications

  • Strong portfolio showcasing real-time organic animations, physics-based effects, creative animations, game effects, or demoscene work is required
  • Ability to independently research and implement creative animations with artistic freedom is a big plus
  • Experience developing animated user interfaces for unconventional hardware is a big plus

Why join us

  • We will provide you with all the tools and opportunities necessary to make a direct, meaningful and long-lasting impact on the legacy of our brand and the future of the Japanese design industry
  • You will be part of a high-trust community that encourages risk-taking, experimentation and innovation
  • You will be working alongside ambitious creatives and executors from a wide range of backgrounds and disciplines

Project Summary: PSY LIVING (codename)

“This is not a conventional furniture or lifestyle brand. We’re a next-generation product and storytelling company with the aim to *make the world much more fun*” – Jannik Wambsganss, CEO

We develop a new brand universe to reinvent the “home experience” with unique design and advanced technology at a luxury price point. Our otherworldly furniture designs provide daily inspiration at home while robotics-adjacent technology unlocks a whole new world of experiences.

Through immersive storytelling and innovative branding strategies, we build a universe that feels optimistic and free of limiting beliefs. We want people to wake up in the morning and look forward to an exciting new day where infinity is in the palm of their hands. This message is encoded into every single one of our products.

Our products are made in Japan as much as possible and sold direct-to-consumer online and at our Tokyo flagship store, with one in New York opening soon after. Our vision is to operate a world-class manufacturing floor in central Tokyo with an adjacent store and cafe lounge from where guests can overlook production. We hope to energize visitors by letting them participate in our process of making things.

Orion Facey, our Head of Design, has achieved notable creative output in the fashion, art, and industrial design world. Together with Jannik Wambsganss, our CEO and Lead Investor, they form a determined and effective team with the mission to find the best designers, engineers, and marketers, and to create a new class of products together.

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