Animator – Framestore

Framestore

Job Position(s): Animator
Project Type: Various
Job Date: Ongoing
Compensation: Paid
Union Status: Non-Union
Framestore in New York is looking for a staff Animator to join our team working across a diverse range of projects within our Integrated Advertising division.
Animators are responsible for producing the motions, gestures and expressions of three-dimensional computer graphic characters and objects for high-end VFX projects and should be passionate about storytelling and love creating photo-realistic or stylized characters and creatures. Animators will also have involvement in previsualization and postvis as projects require, and ideally have a keen sense for cinematic techniques used in storytelling.
 Responsibilities:
  • Working closely with the Leads and Supervisors to produce high quality animation which creates compelling, story-driven and action packed moments that fit within the style and pacing of the project
  • Working closely with the Rigging and Pipeline departments providing suggestions and feedback to improve character setup, visual quality, rigs and tool functionality
  • Animating both primary and secondary characters and elements
  • Create high quality layout, blocking, and camera movements for use in previs and postvis shots / sequences.
  • Meeting schedules and show deadlines
  • Ongoing communication with Production regarding the teams’ schedules and deadlines
  • Working efficiently as part of a team, or independently, to complete assigned shots
  • Submitting shots for review and following through with the teams’ notes and feedback if required
  • Continuing to become familiar with new tools, software, data and other related technology
  • Tracking when and if required
Essential Skills:
  • At least 3 years of previous industry experience with focus in 3D animation for VFX
  • A thorough knowledge of Maya
  • An understanding of physical motion, weight, balance and form
  • An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools
  • The proven ability to work under pressure
  • Being open to direction and able to embrace change
  • Attention to detail
  • Reliable, with good time keeping and the ability to meet deadlines
  • Excellent organization, communication and interpersonal skills
  • A demonstrable commitment to creative collaboration within a team and with other departments
  • Adaptability and the willingness to learn new processes and technical skills
  • A working knowledge of Modeling, Rigging and Mel/Python scripting
Desirable Skills:
  • A traditional animation and/or art background
  • Previous experience working with motion capture data
  • Basic knowledge of Nuke or similar compositing package
  • Good knowledge of cinematic language and camera terminology
  • Knowledge of human and animal anatomy as well as life drawing skills

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