HS Modeler

The Walt Disney Company

Category

Job Type

Job Position(s): HS Modeler
Project Type: Various Projects
Job Date: Full Time
Compensation: Paid - Salary
Union Status: Non-Union

 

Full Job Description
Job Posting Title:
HS Modeler

Req ID:
10042978

Job Description:

We are looking for an outstanding Hard Surface Modeler to join our DMS (Digital Model Shop) team. The Hard Surface Modeler places an emphasis on proportion, form, detail, and functionality, crafting three dimensional assets for production use.

ILM strives to be an inclusive environment, and the DMS team embraces promising individuals with a variety backgrounds and experiences.

What You’ll Do

  • Design and create 3D assets including vehicles, robots, spaceships, props and environments that are to be painted, animated and used in a production, with an emphasis on proportion, form, detail, and functionality
  • Collaborate with the Modeling Lead/Supervisor, VFX Supervisor, and Texture Artist to identify and build the “look” for an asset
  • Work with production and model leadership or CG supervisor to deliver high quality assets on time that meet all departments needs
  • Build geometry with an understanding of how the asset will be used in the entire production process and adapt working approach to suit the specific asset needs
  • Present your work in dailies and discuss all aspects of your asset as needed
  • Performs other tasks where suitable such as shot correctives, gathering reference or building more simple character asset elements like props and costumes

What We’re Looking For

  • Portfolio demonstrating strong and growing hard surface skills, displaying a strong understanding of design, movement and mechanical functionality
  • Portfolio demonstrating traditional artistic skills such as drawing or traditional model building is a plus
  • 3+ years proven experience crafting assets in a VFX studio environment. Additional animation experience is a plus
  • A strong interest and growing knowledge of film and video post production techniques and a good understanding of the full VFX pipeline
  • 3+ years Maya and Zbrush or Mudbox experience and demonstration of a desire to continuously develop both technically and artistically
  • Use of Houdini or other procedural modelling techniques is a bonus
  • Knowledge of Linux is a necessity to navigate through ILM’s production pipeline

The hiring range for this position in Bakersfield, CA is $82,800 to $105,900 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:
ILM San Francisco

Job Posting Primary Business:
ILM San Francisco

Primary Job Posting Category:
Modeling – Studios

Employment Type:
Full time

Primary City, State, Region, Postal Code:
Bakersfield, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:
2026-01-20

Job Posting Title:
HS Modeler

Req ID:
10042978

Job Description:

We are looking for an outstanding Hard Surface Modeler to join our DMS (Digital Model Shop) team. The Hard Surface Modeler places an emphasis on proportion, form, detail, and functionality, crafting three dimensional assets for production use.

ILM strives to be an inclusive environment, and the DMS team embraces promising individuals with a variety backgrounds and experiences.

What You’ll Do

  • Design and create 3D assets including vehicles, robots, spaceships, props and environments that are to be painted, animated and used in a production, with an emphasis on proportion, form, detail, and functionality
  • Collaborate with the Modeling Lead/Supervisor, VFX Supervisor, and Texture Artist to identify and build the “look” for an asset
  • Work with production and model leadership or CG supervisor to deliver high quality assets on time that meet all departments needs
  • Build geometry with an understanding of how the asset will be used in the entire production process and adapt working approach to suit the specific asset needs
  • Present your work in dailies and discuss all aspects of your asset as needed
  • Performs other tasks where suitable such as shot correctives, gathering reference or building more simple character asset elements like props and costumes

What We’re Looking For

  • Portfolio demonstrating strong and growing hard surface skills, displaying a strong understanding of design, movement and mechanical functionality
  • Portfolio demonstrating traditional artistic skills such as drawing or traditional model building is a plus
  • 3+ years proven experience crafting assets in a VFX studio environment. Additional animation experience is a plus
  • A strong interest and growing knowledge of film and video post production techniques and a good understanding of the full VFX pipeline
  • 3+ years Maya and Zbrush or Mudbox experience and demonstration of a desire to continuously develop both technically and artistically
  • Use of Houdini or other procedural modelling techniques is a bonus
  • Knowledge of Linux is a necessity to navigate through ILM’s production pipeline

The hiring range for this position in Bakersfield, CA is $82,800 to $105,900 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:
ILM San Francisco

Job Posting Primary Business:
ILM San Francisco

Primary Job Posting Category:
Modeling – Studios

Employment Type:
Full time

Primary City, State, Region, Postal Code:
Bakersfield, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:
2026-01-20

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