Job Position(s): Experienced VFX Artist - Real Time (M/F/NB) - Beyond Good & Evil 2
Project Type: Various Projects
Job Date: Full Time
Compensation: Paid - Salary
Union Status: Non-Union
Job Description:
Job Description
Under the supervision of the Lead FX Artist, your role will be to create and/or adapt high-quality visual effects in line with the technical constraints and artistic direction of the Beyond Good & Evil 2 project.
Responsibilities
Produce high-quality visual effects at any stage of the VFX production pipeline, while adhering to the project’s technical and artistic constraints.
Serve as a point of reference for the team on various artistic and technical aspects.
Share knowledge and contribute to the motivation and growth of the team.
Support the artist validation process by conducting reviews when needed and providing constructive feedback.
Actively contribute to the implementation of more efficient workflows and methods.
Build strong working relationships with artists, technical artists, and other developers to ensure effective collaboration throughout the asset production process.
Report on the progress of assigned tasks using designated tracking tools.
Communicate and collaborate with key stakeholders to confirm task direction and ensure consistent quality within the team.
Optimize work to maintain a balance between visual quality and performance.
Establish and share best practices, production pipelines, and workflows across the team.
Assist the Lead VFX Artist with various ad hoc tasks and responsibilities.
Qualifications
Skills and Knowledge
Excellent command of real-time game engines.
Deep understanding of shader and material creation systems.
Proficiency with advanced particle systems.
Knowledge of visual content creation tools (e.g., After Effects, Houdini, Embergen).
Strong expertise in real-time optimization and technical constraints (e.g., console performance).
Thorough understanding of the video game industry and awareness of game development processes.
Advanced or bilingual level of English is required.
Relevant Experience
Proven experience as a VFX Artist in the video game industry.
Contributions to multiple games as a VFX Artist.
Experience with at least two real-time game engines and production pipelines.
Participation in at least one complete video game development cycle.
Location: Montpellier, France
Job Description
Under the supervision of the Lead FX Artist, your role will be to create and/or adapt high-quality visual effects in line with the technical constraints and artistic direction of the Beyond Good & Evil 2 project.
Responsibilities
Produce high-quality visual effects at any stage of the VFX production pipeline, while adhering to the project’s technical and artistic constraints.
Serve as a point of reference for the team on various artistic and technical aspects.
Share knowledge and contribute to the motivation and growth of the team.
Support the artist validation process by conducting reviews when needed and providing constructive feedback.
Actively contribute to the implementation of more efficient workflows and methods.
Build strong working relationships with artists, technical artists, and other developers to ensure effective collaboration throughout the asset production process.
Report on the progress of assigned tasks using designated tracking tools.
Communicate and collaborate with key stakeholders to confirm task direction and ensure consistent quality within the team.
Optimize work to maintain a balance between visual quality and performance.
Establish and share best practices, production pipelines, and workflows across the team.
Assist the Lead VFX Artist with various ad hoc tasks and responsibilities.
Qualifications
Skills and Knowledge
Excellent command of real-time game engines.
Deep understanding of shader and material creation systems.
Proficiency with advanced particle systems.
Knowledge of visual content creation tools (e.g., After Effects, Houdini, Embergen).
Strong expertise in real-time optimization and technical constraints (e.g., console performance).
Thorough understanding of the video game industry and awareness of game development processes.
Advanced or bilingual level of English is required.
Relevant Experience
Proven experience as a VFX Artist in the video game industry.
Contributions to multiple games as a VFX Artist.
Experience with at least two real-time game engines and production pipelines.
Participation in at least one complete video game development cycle.
Location: Montpellier, France