Senior VFX Artist
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Outscal Technologies
Job Position(s): Senior VFX Artist
Responsibilities:
Required Qualifications:
Desired Qualifications:
Bonus Skills:
Location:
Benefits:
Project Type: Various Projects
Job Date: Full Time
Compensation: Paid - Salary
Union Status: Non-Union
About the job
SummaryBy Outscal
13 skills required for this role
Boost these skills to join the top 1% applicants for this job
Maya
Blender
HLSL
3D Modeling
Houdini
Photoshop
Python
Unreal
Organisational
Budget Management
Particle Systems
Real-Time VFX
organisational skills
Test Your Skills
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Must have:
- 4+ years VFX experience (AAA game)
- Unreal Engine (Niagara & Blueprint)
- 2D/3D stylized VFX creation
- Maya/Blender/Houdini, Photoshop/Substance
- Collaboration & communication skills
Good to have:
- FX shader understanding
- Shader/material development
- Knowledge of 3D requirements (UV, Texture)
- Scripting (Python, HLSL, Blueprint)
Perks:
- 21 days of holidays/year + local bank holidays
- Sick days
- Training/course budget
- Work equipment budget
- Monthly salary in stable coins (USDC)
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VFX Artist | Seedworld
We are seeking an experienced VFX Artist to work on one of the biggest Metaverse projects ever Seedworld on Unreal 5.3.
As a VFX artist, you will deploy your excellent understanding of Unreal (Niagara & Blueprint) and usual artist software (Photoshop, Substance, 3D modeling package, etc.) to create and optimize particle systems, shaders, and other VFX that match with the Seedworld unique style.
Responsibilities:
- Create visual effects art assets that balance performance, efficiency, and artistry to achieve optimal run time visual quality and game performance;
- Research, conceptualize, and derive quality visual effects from references to apply to various aspects of the game;
- Collaborate with the art director, game designers, and developers to ensure that VFX meets the game requirements while adhering to artistic standards;
- Share knowledge and best practices with teammates;
- Actively participate in technical and artistic discussions and problem-solving;
- Ability to summarize his work and documentation for internal & external communication.
Required Qualifications:
- 4+ years of experience in similar roles with at least one AAA game shipped on PC or console;
- Prior experience creating 2D and 3D stylized visual effects;
- Experience working with Unreal game engine and Niagara;
- Knowledge of software like Maya/Blender/Houdini, Photoshop/Substance, Embergen, etc.
Desired Qualifications:
- Good visual and technical understanding of FX shader;
- Good artistic eye to complement the technical knowledge and ease collaboration with the Art Director;
- Strong knowledge of all the 3D requirements before shader (UV, Texture) and full game pipelines;
- Experience with developing shaders/materials;
- Fast, organized, collaborative, and able to handle feedback;
- Strong organizational, and communication skills and a fluent level in English along with an understanding of production values, deadlines, and priorities.
Bonus Skills:
- Knowledge of scripting (Python, HLSL, Blueprint) would be useful.
Location:
100% remote
Benefits:
21 days of holidays / year + local bank holidays.
Sick days.
Budget for training/courses.
Budget towards purchasing work equipment such as laptops.
Monthly salary paid in stable coins (USDC)
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